Welcome to Mojotech

a "no frills" site: no scripts, no applets, no sound, no animated buttons - looks best in your favourite Web Browser, version 2.1 or better
www.mojotech.com is identical to mojotech.bryce-alive.net



a Native Pantopian dwelling - not rendered to scale with the rest of the scene. It's a background composite render, with the building much too large in the picture. I just wanted to see quickly what the model can look like on location...


Mojotech tries to explore the use of MojoWorld by Pandromeda beyond the basics

MJW has very few real rivals as an easy fun program for rendering unique landscapes and 3D abstracts. The wealth of pictures posted to Renderosity and 3D Commune says it all.

For illustrators, animators and graphic artists it can be a creative tool with earning power.

The Function Graph UI and the SDK provide an accessible way of learning special effects engineering.

My main interest is storytelling (pictures, games and animated movies) and creating animated special effects. This means: building sets into locations on MJW Planets, growing plants and having characters using props.

We can now "shoot" an animation on a "virtual location". All animations to-date have been created on "virtual studio sets". Mojotech is attempting to create a set on a virtual location and to "film" a short aninmation all in one take, with no compositing (it's an academic exercise - it isn't practical to make complete movies like this ... yet...).

I am sharing the results of this "research" with the MJW hobbyist community. There'll be models and library files to download for free - check 3D Commune's Free Stuff for some "beta versions" - and technical texts to read (aka tutorials, but not the "click the little t with a circle around it" total beginner's kind).

I may try to open a Mojotech Shop, with models for sale, not only for MojoWorld users, but also for Bryce (the legitimate ancestor of MojoWorld and still a great program), Poser and anyone else who can use Wavefront Object (.obj) Meshes.

My first tutorial on how to make a Planet "from scratch" is still available, "unsupported - at your own risk": it's old, written while I was using an early beta version. Some users still find it helps them a little, though. There are also some vintage Planets, including Challenge #10 and a tutorial on using MJW renders as backdrops for Bryce scenes. All new content I am working on will focus on "populating" Worlds for storytelling and illustration, on using MJW to create animations, and on strategies for designing suitable Worlds.




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